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Command & Conquer (tm): Tiberium Wars, by Keith R.A. DeCandido
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-In-depth faction stats and descriptions reveal health, attacks, damage, and defensive values for all units and structures, with data on unit special abilities
-Comprehensive control scheme analysis teaches the fundamentals of commanding forces with speed and mastery on both PC and Xbox 360
-Step-by-step walkthroughs for all 27 Campaign missions, complete with labeled battlefield maps for each stage
-Dedicated multiplayer section provides introductory strategies for C&C beginners and advanced faction-specific tactics for veterans
-Quick-reference appendix tables for swift cross-faction unit and structure comparisons
-Covers both PC and Xbox 360 versions of Red Alert 3
- Sales Rank: #2761653 in Books
- Published on: 2007-05-29
- Released on: 2007-05-29
- Original language: English
- Number of items: 1
- Dimensions: 6.88" h x .85" w x 4.20" l, .33 pounds
- Binding: Mass Market Paperback
- 304 pages
About the Author
Keith R.A. DeCandido has written four novels, one comic-book miniseries, a short story, and half-a-dozen eBooks based on "Star Trek®," He has also written several "Farscape "novels and short stories, best-selling books based on "Buffy the Vampire Slayer," and other fiction based on "Doctor Who, Xena, Spider-Man," and the" X-Men," DeCandido lives in New York City.
Most helpful customer reviews
5 of 6 people found the following review helpful.
For C&C fans only
By Caleb
If you are not a fan of C&C then I would have to agree with all of the other reviews here and say that the book was pretty bad. Confusing dialect at times, and the sidestory about the reporter was pointless. Also, if you hadn't played C&C and weren't familiar with the system, you'd get completely lost at times.
However, if you are a fan of C&C then you will probably enjoy it. I haven't played C&C 3 yet (which is what the book is based off of) but having a background of the game will probably make it more enjoyable, since C&C games are notorious for B line actors trying to make a movie. If you like the game, it's worth the read. If you aren't a huge fan, forget it.
7 of 9 people found the following review helpful.
My son couldn't put it down
By Jenn
Although the reviews for this book weren't that good from other people, I realized that since this book was written for a tweener I was willing to take a chance and buy it for my son. He loved it!!! He is not a big fan of reading books, but this book captivated him from the beginning. When I asked him what he liked about it the most he said that it was a Command and Conquer book....period. I watched him carry this book around throughout his Christmas vacation in case he was given an opportunity to read it. A book this size would have normally taken him a month of reading only 30 minutes a night a couple days a week. However, he finished this book in about a week and a half. He also said he wanted to find out if there were any more books like this available. Sure, it might not win a prize for best written or anything, but if it can hold the attention of a 12 year old "non-book reading" boy and make him excited to read another, then I say it is a GREAT BUY.
1 of 1 people found the following review helpful.
Not what i expected
By Omega2551
After reading some of the negative reviews on here, i figured i'd pick the book up anyway since i'm a fan of the series. Overall, it's ok i guess. Nothing great. It is not what i expected.
I was hoping to read about some of the epic battles played through in the game, more emphasis on the tech and equipment, more to do with Kane's mysterious ways and Nod's motives or at least some backstory of the game itself. Instead, the book seems to focus more on people and personal relationships (the reporter's parts, which sometimes serve as a window to the C&C universe) and giving a grunt's view of the few battles (seen from a private who is quickly promoted by default when his buddies die and he gets lucky). The battle scenes are also underwhelming.
Most of the book seems to be bogged down by aforementioned personal moments and the battles seem rushed and not very fleshed out. There are also large holes in between some sections. At the end of one chapter, there is talk of a battle and the next chapter picks up right in the middle of a battle. I wouldnt say it's hard to follow, it just seems poorly put together.
And then there are the percieved inconsistencies in unit types and certain events. It's been a while since i played C&C 3, but i never remeber Juggernauts (artillery units?) with rail guns and infantry with tiberium beam weapons. A few battle scenes are reminiscent of what the player experienced but credit is being given to other characters which just doesnt sit right with me. I suppose it could be looked at as the view from one commander's experience alongside the game's player commander where some things line up but others still don't.
I just feel the book focused too much on little things but at the same time missed the mark on said little things. I realize it would be hard to write a novel on the same scale as an RTS game, especially with how the player was put into the game, but i feel it could have been done better.
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